Selected Work
Hack and Slash · Producer
Led production on a school game project, turning creative ambition into a structured backlog and keeping a cross-discipline team aligned toward the Gold milestone.
Anno Pax Romana · Self-initiated Case Study
Redesigned the console trade route workflow for Anno Pax Romana. One extra click that removed twenty.
CK3 · Anthropological Event Framework
A design methodology proposal: using anthropological theory to make CK3 events feel socially legible, culturally distinct, and more meaningful.
Matsvinskollen · Mobile Prototype
Designed a quiz-based mobile experience to explore whether gamification could shift how people can minimize food waste.
Project Trash · Game UX & UI Structure
Structured the UX and UI architecture for a chaotic physics-based game across a team of 14 in two cities.
Clas Ohlson · E-commerce UX Redesign
A self-initiated redesign of clasohlson.se, grounded in seven years working the shop floor: simpler navigation, stock status on the product card, a cart that compares stores, and the membership panel gathered in one place.
About Me
I structure UI with clear hierarchy and reusable components so teams can build consistently.
I prototype early and often to test pacing, feedback, and clarity before production.
I run playtests, observe friction points, and turn real player behavior into design decisions.