Selected Work
Hack and Slash — Producer
Led production on a school game project, turning creative ambition into a structured backlog and keeping a cross-discipline team aligned toward the Gold milestone.
Anno Pax Romana — Self-initiated Case Study
Redesigned the console trade route workflow for Anno Pax Romana. One extra click that removed twenty.
CK3 — Anthropological Event Framework
A design methodology proposal: using anthropological theory to make CK3 events feel socially legible, culturally distinct, and more meaningful.
Matsvinskollen — Mobile Prototype
Designed a quiz-based mobile experience to explore whether gamification could shift how people can minimize food waste.
Project Trash — Game UX & UI Structure
Structured the UX and UI architecture for a chaotic physics-based game across a team of 14 in two cities.
About Me
I structure UI with clear hierarchy and reusable components so teams can build consistently.
I prototype early and often to test pacing, feedback, and clarity before production.
I run playtests, observe friction points, and turn real player behavior into design decisions.